Amtgard Rules of Play version 7.2, p.16:

Everyone knows the legend of William Tell, and that story has a basis in fact in the Welsh Archers who long resisted British rule before making the English longbow world-famous. Other outstanding examples include the Kyudo archers of Shogun-era Japan, and the Sioux Dog Soldiers.

Examples: William Tell, Odysseus, Paris of Troy, Robin Hood, Bard of the Dale, the Ettrick Foresters, and Minamoto Tametomo.

Links | Heraldry | Guildmaster Beltfavor | Class and More

Links
archersash.doc Add the entire class to the back of your archer sash, so you will never forget any of your class. Simply print out the document on special iron on transfer paper, (black and color or white only) and iron to the back of a sash that is at least 4 inches wide, and made out of cloth (cotton/poly blends work best)
All Sashes
Battlegame Links for the Archer
Neutral Archer
Lost Woods Archery
Practice Drills
How to Make Archer Equipment
Making a Bow from a Sapling
How to Make a Flemish Bowstring
How to Make a Rattan Bow
How to Make Arrows by Avalon
How to Make a Combat Quiver by Avalon
How to Make a Folding Archery Practice Target by Avalon
How to Make Arrows by Thorne
How to Make Arrows by Vaargard Malorius
Summoned Monsters for the Archer
Archery Mount from Book of Engoku
Archetypes for the Archer
Holy Warrior from
Mounted Archer from Book of EngokuCelestial Codex
Unholy Warrior from Celestial Codex
Links on the Amtgard Wiki
A comparison of arrow construction Arrows
Archer Bows
Archery Master Archer
Guildmaster of Archers  
Yahoo Groups for Archer
Archers of Amtgard Amtgard Archers Guild
RW Archers Rosetta Pact Archers
Archer Heraldry Archer Guildmaster Beltfavor

archerheraldry.ai

archerheraldry.pdf

archerheraldry.jpg

The Archer Class and More
Garb: Orange sash (plus must carry a bow or crossbow)
Armor: 3
Shields: None, initially
Weapons: Dagger, short, long, long or short bow
  Dagger:
1 point damage.
Slashing or piercing weapon up to 18 inches long. At least ten inches of its total length must be strike-legal.
Short:
1 point damage.
Slashing, piercing, or bludgeoning weapons more than 18 inches up to 36 inches in total length. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. At least 2/3 of its length must be strike legal.
Long:
1 point damage.
Slashing, piercing, or bludgeoning weapons more than 36 inches up to a maximum of 48 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.
Short bow:
2 points damage
Any bow that has an AMO measurement of UNDER 60 inches or a physical string length of UNDER 56 inches. Max 35 lbs. 28 in draw length. Half draw at 20 feet or less. Considered wooden.
Long bow:
4 points damage
Any bow that has an AMO measurement of 60 inches or a physical string length of 56 inches. Max 35 lbs. 28 in draw length. Half draw at 20 feet or less. Considered wooden.
Hand (Pistol) Crossbow:
2 points damage
Under 20 inches in length. Max 450 inch-pounds. Considered wooden.
Two Handed (Rifle) Crossbow:
4 points damage
Under 20 inches in length. Max 450 Inch-pounds. Considered wooden.
Immunities: None
Lives: 4
Abilities & Traits:
Levels
1st
 

Bowyer (ex) (1/life)

E: As per the Mend spell.
L: May only be used on a bow.

   

Mend:

I: Repeat x10 “Make this item whole again.”
R: Touch
E:Will repair a destroyed item or restore one point of armor in one location. (In this case, only your bow.)
L: Cannot be used to negate the affects of Heat Weapon.
N: If an enchanted item is Mended, its enchantment stays intact.

2nd
 

Stun Arrow (1/reusable) (T)

M: Denote arrow with gray ribbon.
E: Arrow behaves as a Subdual blow.

 

Flame Arrow (ex) (1/reusable) (T)


M: An orange ribbon tied to the arrow
I: Repeat x5 “flame arrow”
E: A hit to a shield will destroy the shield unless its face is tapped to the ground five times within five seconds. A hit to a siege weapon by a flame arrow will do five points of damage to the siege weapon. Will deal damage to armor and people as normal. Has no effect on Iceball, Entangle, or any other magic unless specifically mentioned in the magic description. A flame arrow will remain lit for two minutes.

3rd
 

Accuracy (T)

E: Arrows fired from ones own bow or crossbow deal one additional point of damage.

4th
  Total lives increase to 5 (T)
 

Armor-piercing Arrow (1/reusable) (T)

M: A blue ribbon tied to an arrow
I: Declare Loudly “Armor-piercing Arrow”
E:A strike from the arrow will destroy all non-invulnerable armor on the location struck and will continue through to wound the target. It will only deal one point of damage to invulnerability and invulnerability armor.

5th
 

May now use small shields (T)

-A small shield is no larger than three square feet (23.45 inches in diameter).
-Bucklers are a type of small shield that is strapped to a forearm instead of wielded in a hand. Anyone allowed to use a small shield may use a single buckler. Note: This does not allow use of both a shield and a buckler
Shields are considered wooden for purposes of being targeted by spells or monster abilities. All shield measurements are the exterior surface area on a flat plane.. All shields must either be strapped to an arm or gripped in a hand. A blow that strikes a non-wielded shield strapped to a player, such as a shield slung across a back, is considered to strike the player as if the shield had not been there. A player may only wield one shield at a time.

6th
 

Penetration Arrow (1/reusable) (T)

M: Denote arrow with black ribbon
E: Behaves exactly like an Armor-piercing Arrow except that it will also destroy a normal shield. It will not carry through to the arm underneath, however.