| Garb: Orange sash (plus must
carry a bow or crossbow) |
| Armor: 3 |
| Shields: None, initially |
| Weapons: Dagger, short, long,
long or short bow |
| |
Dagger:
1 point damage.
Slashing or piercing weapon up to 18 inches long. At least
ten inches of its total length must be strike-legal. |
Short:
1 point damage.
Slashing, piercing, or bludgeoning weapons more than 18
inches up to 36 inches in total length. The pommel and handle
of the weapon can be no longer than 1/3 of the weapon’s
total length. At least 2/3 of its length must be strike
legal. |
Long:
1 point damage.
Slashing, piercing, or bludgeoning weapons more than 36
inches up to a maximum of 48 inches. The pommel and handle
of the weapon can be no longer than 1/3 of the weapon’s
total length. If used to slash or bludgeon, at least 2/3
of its length must be strike legal. |
Short bow:
2 points damage
Any bow that has an AMO measurement of UNDER 60 inches or
a physical string length of UNDER 56 inches. Max 35 lbs.
28 in draw length. Half draw at 20 feet or less. Considered
wooden. |
Long bow:
4 points damage
Any bow that has an AMO measurement of 60 inches or a physical
string length of 56 inches. Max 35 lbs. 28 in draw length.
Half draw at 20 feet or less. Considered wooden. |
Hand (Pistol) Crossbow:
2 points damage
Under 20 inches in length. Max 450 inch-pounds. Considered
wooden. |
Two Handed (Rifle) Crossbow:
4 points damage
Under 20 inches in length. Max 450 Inch-pounds. Considered
wooden. |
| Immunities: None |
| Lives: 4 |
| Abilities & Traits: |
| Levels |
| 1st |
| |
Bowyer (ex) (1/life)
E: As per the Mend spell.
L: May only be used on a bow.
|
| |
|
Mend:
I: Repeat x10 “Make this item whole again.”
R: Touch
E:Will repair a destroyed item or restore one point of
armor in one location. (In this case, only your bow.)
L: Cannot be used to negate the affects of Heat Weapon.
N: If an enchanted item is Mended, its enchantment stays
intact.
|
| 2nd |
| |
Stun Arrow (1/reusable) (T)
M: Denote arrow with gray ribbon.
E: Arrow behaves as a Subdual blow. |
| |
Flame Arrow (ex) (1/reusable) (T)
M: An orange ribbon tied to the arrow
I: Repeat x5 “flame arrow”
E: A hit to a shield will destroy the shield unless its
face is tapped to the ground five times within five seconds.
A hit to a siege weapon by a flame arrow will do five
points of damage to the siege weapon. Will deal damage
to armor and people as normal. Has no effect on Iceball,
Entangle, or any other magic unless specifically mentioned
in the magic description. A flame arrow will remain lit
for two minutes.
|
| 3rd |
| |
Accuracy (T)
E: Arrows fired from ones own bow or crossbow deal one
additional point of damage. |
| 4th |
| |
Total lives increase to 5 (T) |
| |
Armor-piercing Arrow (1/reusable)
(T)
M: A blue ribbon tied to an arrow
I: Declare Loudly “Armor-piercing Arrow”
E:A strike from the arrow will destroy all non-invulnerable
armor on the location struck and will continue through
to wound the target. It will only deal one point of damage
to invulnerability and invulnerability armor. |
| 5th |
| |
May now use small shields (T)
-A small shield is no larger than three square feet (23.45
inches in diameter).
-Bucklers are a type of small shield that is strapped
to a forearm instead of wielded in a hand. Anyone allowed
to use a small shield may use a single buckler. Note:
This does not allow use of both a shield and a buckler
Shields are considered wooden for purposes of being targeted
by spells or monster abilities. All shield measurements
are the exterior surface area on a flat plane.. All shields
must either be strapped to an arm or gripped in a hand.
A blow that strikes a non-wielded shield strapped to a
player, such as a shield slung across a back, is considered
to strike the player as if the shield had not been there.
A player may only wield one shield at a time.
|
| 6th |
| |
Penetration Arrow (1/reusable)
(T)
M: Denote arrow with black ribbon
E: Behaves exactly like an Armor-piercing Arrow except
that it will also destroy a normal shield. It will not
carry through to the arm underneath, however.
|