Ok, so you want to start an Amtgard park,
and you have some idea of what you should do, but you aren't exactly
sure all the steps. This page contains my suggestions on how to
grow a healthy, thriving park.
1. Get a copy of the rulebook.
The very most important thing. Read it. I'm serious. Get a working
knowledge of the game and how it is run.
2. Get together at least five of
your friends who are willing to start a park with you. These people
should be as excited about the game as you are, and be able to show
up to your park with you every week. Then, amongst you, decide how
you are going to divvy up positions. This is going to be only for
six months, which isn't that much time. Monarch and PM are the most
important jobs, monarch being the overall administrator, and PM
(prime minister) being the one who keeps track of credits and dues.
Buy a trapper keeper and keep sign in sheets and dues in there.
Throw a rulebook in it too.
3. Find a location. This is a very important step.
I find these factors to be very important when considering this,
and this is just in the order that it comes to mind:
-Closeness to member's housing, and closeness to highway
-Space to fight and variety of terrain.
-Amenities, such as a pavilion to sit under, bathrooms, water
and electricity. Picnic tables are nice as well.
-Second and third options at the same park for when the park
4. Play! Get as many people out as you can to
fight, and make sure your weapons are all legal and that at least
some of you at this point are wearing garb. Make sure the rules
are being held to, and no one is just deciding what happens without
the will of the people who are playing. Get garb, get good weapons
and keep the officers doing their jobs.
5. Get a contract.
Fill it out and send it into the Burning Lands BOD.
6. Think about where in the country you are located,
and seriously consider joining the Kingdom nearest you. Download
and make sure you follow the corpora that they use. It will give
you far more structure in how you work. Joining a kingdom means
that you have even more people to hit, and a large campout to attend
at least every three months, as well as the possibility for higher
level awards and just plain meeting people who are interested in
beating each other with sticks as you are. There are people there
in your kingdom who are willing to help you, and want to help your
park grow. Xenophobia happens in small isolated groups, and those
groups have a tendency to fail in the long run. Meet people. Amtgard
is a society, become a part of it. Here
is a listing of all the amtgard groups.
7. Promote and maintain your group. Don't become
lazy just because you have 15 people showing up this week. In six
months those 15 could be 3. Or they could be 50. It's all about
their happiness in the group. Hold tournaments where the goal is
to get the most people out for a three month period. Winner who
gets most of his friends out gets a prize. Find local high schools
and colleges, comic book shops and gaming shops, any sort of public
board to put your fliers on. Print out business cards and keep them
on your person to give out when you meet someone who would be interested.
Become friends with these people and ask them to try out the game.
Hold a newbie day, where the more experienced people can show the
newbies how to play, bring them to the ditch field, bring them to
the battlegame, bring them to the arts and sciences, bring them
to the society that is amtgard. Demos at conventions, walks in parades
and newspaper and television reports have all been methods of getting
word that amtgard is out there.
8. Get your park known. Figure out your heraldry
(I'd be happy to help, contact
me if you need any help ) Create an amtwiki
page for your group, keep your records on the Amtgard
Online Record Keeper. Go, meet people, be happy!