Physical: Drow are elven, no matter who would like to deny this fact. The most notable feature of drow is their black skin, and pale (most usually white) hair. Drow on average are rarely more then five feet in height. Females tend to be bigger and stronger than males. Males weigh between 80 and 110lbs, and females between 95 and 120. Both sexes tend to be lithe, slim, and graceful in build, features, and movements, much as other elves appear to human eyes. They have long delicate fingers, pointed ears, and almond shaped eyes. Drow vary in shape, features, and hair color as greatly as humans do. The only exception to this rule is their uniformly jet-black skin (the few exceptions tend to be the bone white albinos). The majority of drow have naturally snow-white hair from birth, yellowing if female or graying if male and thinning with great age. Rare drow have naturally silver or coppery hair from birth, usually it's dyed such colors. Most drow have red eyes, sometimes black, green, or brown. Various shades of grey, amber, and rose hued eyes are not unknown. All drow eyes tend to get redder with anger, yellow eyes usually denote illness, disease,poisoning, or detremental magics. Blue and purple are the most unusal, and usually denote human or surface elven blood somewhere in the drow's ancestry. Drow teeth may be black, white, or purple, and their gums, tongues, and throats pink, red or purple. Intellegence/senses: Drow are also very alert and inquisitive, simply as survival traits in their twisted society. This mental readiness gives them as intellectual advantage over most creatures. Note that while drow intelligence is augmented, drow wisdom is not-the all pervasive teachings of Lolth, and the limited exposure to other societies, beings, and surroundings, are not conductive to a wide and reasoned experience of the world. Drow always expect and attack, wether in the underdark, or the surface; in their own cities, or even at home. Drow eyes can see heat patters in air and rock thanks to their 120' range infravision. Drow cities also sport magical glows, a few actual lights, and the far more common continual faerie fire glows that highlight drow sculpture. Drow hearing is very sharp, but their sense of smell is about as acute as that of a human. Their tactical senses are highly acute, they have a type of braille that is left on rocks. Magic: All civilized drow recieve training in wizardly magic, both to test their aptiude for casting spells and to train them in the mantal concentration necessary for control of their natural spell-like abilities. The abilities fade to nothing over time if the drow on the surface. Drow also are naturally resistance to magic, varying from 02-40% on average. Society: Drow society is strongly matriarchal, whith females holding all positions of power and responsibility in government, the military, and in the home. Males are effective fighters, and can become priets and wizards or minor power. Outside drow comunities, they are rarely encountered without female commanders. Those groups are either suicide squades, or outcasts.Assassination is the preferred tool in this job. It must be used discreetly in the city, for to openly murder or wage war brings down the merciless might of drow justice (not because of the act itself, simply as punishment for the boorish act of fighting in public). There are two major social groupings among the drow. These are the relativly unimportant (according to the priestesses of Lolth) merchant clans, and the staid, monolithic noble houses. Religion: Lolth Eilistraee Vaeraun Ghaunadaur Selvetarm Kiaransalee Fighting styles: Bautha Z'hin: "dodge and walk" Surround the foes, and attack from all sides...(Stray Moon does this) Draa Velve: "Two sword"...very rare style... Jivvin Golhrr: "amusing trick" placing the foe in a humiliating stance. (on the ground). Kyone Veldrin: "alert in the shadows" Kylorlin Plynn: "watch and take" Luth Alur: "superior shooting" Orb Alur: "superior spider" Phindar Streeaka: "mindless recklessness" Sargh'elgg: "valor in slaying" Ust Sreen: "first danger" Z'har Thalack: "riding war" Z'ress A'thalak: "force of war"