Below is a list of weapon categories and their construction requirements. See the Equipment Construction section for more information.
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried. Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword). Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by enchantments or class abilities (not to be confused with class Traits) may only be destroyed by spells or magic balls. Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.
I. Projectile Weapons
All these weapons do one point of damage to armor and may be blocked by weapons without penalty. Rocks hurled two-handed will deal two points of damage to armor, but otherwise behave the same.
A. Throwing Weapons - Throwing knives and axes, shuriken, etc.
B. Rocks - Must be at least 1 foot in diameter.
C. Javelins - Between 36 and 72 inches long and may be used as a thrusting weapon in melee.
Not explicitly granted to anybody, ammunition is a class of projectiles used in conjunction with other types of weapons.
A. Arrows, bolts, etc - See Bow (below) and the Archer and Arrow Construction section for more information.
B. Siege Projectiles - See Siege Weapons for more information.
Dagger A slashing or piercing weapon up to 18 inches long. At least ten inches of its total length must be strike-legal.
Short slashing, piercing, or bludgeoning weapons more than 18 inches up to
36 inches in total length. The pommel and
handle of the weapon can be no longer than 1/3 of the weapon’s total length. At least 2/3 of its length must be strike legal.
Long slashing, piercing, or bludgeoning weapons more than 36 inches up to a maximum of 48 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.
Reach slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.
Hinged Weapons with a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking edge. Chains on these weapons must be wrapped in foam with less than half an inch of the rope exposed at any point. The combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not exceed 36 inches. The top 50% of the non-rope and strike-legal portion of the weapon must be padded.
Madu A shield joined to a polearm. The polearm portion of the madu may be shorter
than the normal five feet. Only usable if a class can use both a polearm and
a shield. If any portion of the weapon is broken, heated, or otherwise rendered
unusable, all of it is disabled. Considered wooden for purposes of being targeted
by spells or affecting monsters. Magic and abilities that affect any part of
the madu, such as Imbue Shield, affect its entirety. Madus may never be considered
great weapons. If a madu is built to slash at least 1/3rd of its length (excluding
the shield portion) must be strike legal (including the 12 inch minimum for
surface) and the rest must be courtesy padded. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
Spear Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
Staff Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered wooden for purposes of being targeted by spells or affecting monsters.
Pole arm At least five feet in length. Includes spears but may also have slashing edges (minimum 1 foot in length for a striking edge, must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
Bow Arrows from a longbow do base four points of damage. Arrows from a short
bow do base two points of damage. Hand crossbows are considered short bows
while two-handed crossbows are considered longbows. See the Archery section for more complete descriptions. Bows, crossbows, and arrows are considered wooden for purposes of being targeted by spells or affecting monsters.