The Monarch, Champion and Guildmaster of Reeves rate armor. Damage to armor only
applies to the hit location that was struck, and armor only protects the area
it physically covers. Damage that exceeds the armor value (i.e. arrows, berserk
barbarian weapons, great weapons, etc.) wounds or kills the target. Armor that
is mixed (multiple types of armor covering the same body area) will be averaged.
Armor may not be stacked or layered to increase or add value unless explicitly
stated in these rules. Armor worn under tabards or garb must be partially visible,
and must be announced if asked. Armor should weigh close to actual historical
standards to receive full value. Armor only protects the area it physically covers.
Straps and other such material that hold your armor on do not count as part of
the armor, for either coverage or averaging purposes, unless they are specifically
built as such. Example: the leather strap across your back holding on your steel
breastplate does not protect you from blows. Standard criteria are 16-gauge steel
for metals and 1/16 inch for leather. All armor must be safe, with no protruding
edges that could injure someone. Armor values may never be greater than 6 points
unless you are a 6th level warrior or certain monster classes. Armor is rated
as the material that it most resembles, thus plastic and other non-metallic armors
can never be disguised nor passed off as plate or chain mail.