Political Figures 1. Political Figures are considered game items, and as such, may not be subjected to Teleport, Pass Plant, Circle of Protection, or any other magic or ability that removes them from play. 2. Political Figures must be as cooperative as possible to whichever team is currently "in possession" of her. This means that Figures should move when they are told, and stand still if "bound" to a tree or other object. 3. A Figure may be "bound" to a tree or other permanent structure (not really, merely simulated bondage!) by standing her next to the object and repeating "Binding" x20. Unless the Figure is rescued or untied (similarly repeat "Untying" x20 to free her) they must remain at that location. 4. Figures may never be forced into real harm, physically restrained, or forced to move any faster than a walk. As Figures may be taken from the ranks of color, children, and noncombatants, it is best to use care and caution. 5. Figures generally do not have combat abilities, and may not be struck with Amtgard weapons during play unless approved beforehand. To simulate subdual blows, gently place a weapon upon her shoulder and say "I subdue thee" xl. 6. Optional: Grant the Figure class abilities of level they have previously attained if the game is a Full Class. Or if the game is Militia or Ditch, grant them the abilities of a I st level Wizard or Healer to make things really interesting. In these cases the Figure is a combatant and is subject to all the rules of the battlegame. Noble's Free-For-All (Class, Militia, or Ditch) Materials: one roll of ribbon for each team. Set-up: Choose Team Captains for two or more teams from the elected or titled Nobles (Lord or higher) present at the park. Rotate choices through the Nobles until all of the Populace has been chosen. Give each Captain a roll of ribbon (or a length of ribbon of equal sizes) with which mark out their castles. Send the teams out, one team at a time, into the playing area. The team that picked first moves out last, and vice versa. When all castles are constructed, signal for the "lay-on". See the section on Castle Sieges (q.v.) for those rules. Object: Beat the opposing teams. The last team with living members is considered the winner. Options: 1. When a player is slain, he/she joins the team that killed him/her for the next life. Be certain to change colored headbands, because no one likes to be slain by someone that was their teammate only minutes before. 2. Give each Noble a "treasure" to protect. Instead of remaining lives, the winner is the team that accumulates the most treasures.