Maze Craze (Class or Militia) Materials: Lots and lots of bright ribbon or rope! Set-up: Lay out the maze on a large area of flat and debris-free ground. The pattern is unimportant, just so long as it is large and fairly geometrical with plenty of dead-ends and/or extra openings. Be creative, the only limits are imagination and the amount of ribbon you have available. Object: Variable. Just pick one, two, or more of the Options below with a well-designed maze and you have an instant afternoon's entertainment. All ribbons are impenetrable walls and may not be crossed or fought through, without magical aid. Options: 1. Teams enter from opposite ends and must battle their way past the other team to touch the opposing base. Score points and reset. 2. Place a treasure in the center of the maze. Teams follow Option I, but must return to their own base with the prize, instead of touching a base. 3. Place lots of little flags all over the maze. The team who collects the most flags and returns them to their base wins the round. Each player may only carry one flag at a time. 4. As Option 3, but each team may only control one flag at a time. 5. Place a Political Figure (q.v.) in the center or remote hallway. Teams then compete against one another to get the Figure back to their own bases. For another twist, play this as a Militia Battle and allow the Figure to have 6th level spell casting ability in Healer or Wizard. The Figure must cast spells to aid whatever team is currently controlling her. 6. Make the Maze an obstacle course. One player at a time makes their way through the maze and whatever mundane hazards or opponents the Reeve put in his way. Choose an object or goal (touch the base on the other side, carry a glass of water to the pail in the middle, collect the five colored balls and place them in order on the ground, etc.) and the winner is the player who completes the maze first wins. 7. As Option 6, but use small teams of two or three players at a time. ******* Mazes and Monsters (Class or Militia) Materials: See Maze Craze (q.v.) plus Monster garb. Set-up: As above, but place a few suitably powered Monsters in the maze. Object: Choose some of the Maze Craze Options and add Monsters to defend the goal(s). Remember that it is likely that any teams will gang-up to destroy the Monsters first, before resolving the mutual conflict. Be certain your Monsters are up to the task of getting pounded upon. Options: 1. Instead of one large maze, run this Quest-style in several "scenes". Set up a series of encounters and traps and run teams or individuals through one at a time. This is particularly entertaining if the areas are separated out of sight, so each team is unaware of what waits ahead or how well their opposition is fairing. ******* Castle Seige (Class, Militia, or Ditch) Materials: A castle of some type, either hay bales, playground equipment, or constructed of ribbon stretched between trees. Set-up: Unless you have to build your own castle, none. Otherwise divide the populace into two teams, one inside the castle as Defenders, and the others serving as Invaders. Object: The Defenders must repel the Invaders, who in turn, must attempt to oust the castles occupants. This game can be played repeatedly by changing roles after each successful Invasion. In other words, every time the Invaders win, they become the Defenders for the next battle. Castle walls are invulnerable to attack, and may not be fought through or over, though Thieves and other classes with that ability may climb them. At least one opening should be left, no thinner than 3' wide and no wider than 10' across.