ire & Ice Ditch, or you could try militia, never have though Setup Divide the players into two equal teams. Chose the initial people to carry spell balls. Game information Fire & Ice is our version of amtgard freeze tag. The object is to get 75% of the other teams starting numbers frozen at the same time (ie. with 20 people per team you would need 15 people frozen to win). One player, per 10 people, on each team will carry an iceball. This iceball functions as a normal iceball in every aspect. You must charge it and it will freeze someone for a 300 count. One player, per 10 people, on each team will carry a fireball. This fireball functions as a normal fireball in all ways. It must be charged, it will free someone from an iceball, and it will kill someone. Everyone else on the team will carry melee weapons. Their job is to clear the way for their teamates to get back to their fire or iceball. If a player is killed by a melee atack they will come back to life at their base in a 50 count, wounds will heal anywhere on the field in a 25 count. If a person is killed by a fireball they are out of the game for a 600-1000 count, your choice (initialy we had it as out of the game perminantly, but that was the one major complaint we got from people about the game.) So be careful who you hit with a fireball, for it may make it really hard to win for a while.