Werefox Q:M 2:1 Armor: None Attacks: 2 daggers as claws considered red, or any melee weapon under 5 ft. Abilites: 1) Immune to Poison, Entangle and Movement Controls 2) Tracking (Scout-May ask one "yes or no" question about a specific game effect (who passed the area, where an object is hidden, etc.). Reeves, dead people, neutral monsters, and players may be asked, and must answer to the best of their abilities. This is nonmagical. It also grants scouts total immunity to traps whether tracking is being used or not. May follow "teleporting" assassins. Yields no immunity to scout entangle trap.) 3) Sprinting (Werecat- A sudden burst of speed Cannot be attacked by anyone within 20 ft. To use chant "Sprinting" (like Sanctuary) 4) Immune to non-magic attacks Description: Distantly related to werewolves but much less agressive. If forced to fight, they will usually use their cunning and speed to stay ahead of thier enemies. Their lycanthropy can be transmitted but it is usually done only to willing subjects. Werefoxes are usually neutral, but if they are forced to choose a side, they usually pick the benign side. Lives: 4 Levels: 1st Sprinting 3/Life 2nd Heal Self (Monk 1/life) 3rd +1 life (total 5) 4th Charm (Bard 3/life) 5th +1 life (total 6) 6th Circle of Protection (Wizard 1/life) to simulate hiding still (in a bush)