SAMURAI (IM: author unknown) Type: Special class Quester/monster ratio: 1:1 Armour: Up to 4 points; no shield. Attacks: Any single sword, any 2 sword combination (except two long swords), melee daggers, polearms, long bow Abilities: See under "levels." Vulnerabilities: Samurai may never carry enchantments, nor use relics or artifacts Garb: White headband with personal symbol Description: Warriors with a keen sense of honor. Lives: 5 Levels: 1st as above 2nd Call Honor Duel (1/game) Kamikaze (1/game) 3rd Family Sword 4th Heal Self (1/life) May use Long Bow 5th Immune to magics that Charm or Control (as Monk ability) 6th Call Honor Duel (2/game) Ability descriptions: CALL HONOR DUEL: Samurai points at target and says "I, (name), challenge you to a duel of honor to the death" The target must be a Barbarian, Duelist, Monk, Samurai, Warrior, Paladin or Anti-Paladin. The two combatants then remove themselves from the battlefield and fight a duel to the death. Range is 20 feet and may not be used while the Samurai is moving. None may directly interfere, though battlefield effects still affect the combatants. This ability is non-magical. KAMIKAZE: Samurai yells "KAMIKAZE!" or "BANZAI!" at any time during any life (must still be alive, though). The Samurai then gains the ability to Fight After Death for that life only. The Samurai must then tie on a red and black headband to represent the he or she is Kamikaze. "Fight After Death!" must be yelled when the Samurai dies so their will be no doubt as to what is happening. Fight After Death lasts 10 seconds, which must be called out loudly (in Japanese, if possible). FAMILY SWORD: This is a blade that has a permanent Warrior Improve on it, as well as being non-magically hardened. It can not be destroyed by any means except Sphere of Annihilation or relics. A black cloth must be tied on it to denote the Family Sword. If, for any reason, the Samurai is without his Family Sword for more than a 100 count, the Samurai must immediately stop and commit seppuku (ritual suicide). The Samurai is assumed to carry an extra blade for just such an occasion. HEAL SELF: Considered the same a Barbarian Heal Self. Non-magical ability for which the Samurai must remain motionless for a 100 count to affect. May not move or fight while healing, as this is an exercise in self control and willpower Discussion: A product of the Iron Mountains, and evidently in regular use there. This slightly altered version submitted by Lucas Wyngarde.