Duelist (Iron Mountains Class) GARB: Purple sash or belt required. Renaissance style garb is encouraged. WEAPONS: Any one-handed sword, melee daggers, or combination of either. ARMOR: None. SHIELD: Buckler LEVELS: 1st: Luck Point (1/life), All Thrusts do 2 points of damage vs. Armor 2nd: 1 additional life (total 5) 3rd: May carry and use a maximum of 3 throwing daggers 4th: May block arrows with weapons as per Monk ability Disarm (1/life) 5th: Armor Piercing Thrust (1/Life) 6th: +1 luck point per life (total 2/life) ABILITES: Luck Point - Duelist says "Luck Point", "Ha, that missed!", "Tis' only a flesh wound!" or some other nonsense. This allows the Duelist to ignore the first previous hit. Luck points must be announced immediately following the hit to be ignored. Works against any physical blow (including all spell balls). Must be indicated by a purple ribbon which is removed as soon as possible after use. Disarm - Duelist indicates an opponent and yells "Disarm!". The first weapon he touches within two swings/thrusts must immediately be dropped away from the wielder (arms length). Does not work against two-handed weapons. Dropped weapons may be recovered as soon as possible. Is not used if a weapon is not struck and disarmed. Armor Piercing Thrust - Duelist calls "AP Thrust" immediately preceding a thrust. That thrust ignores any armor and damages the target. DOES NOT discharge if the shot misses or is blocked. This attack does NOT destroy or harm armor in any way, it merely ignores armor for the purposes of that specific attack. This class was found at the Parting Seas